訓練師教授
2 項技能- 提升 Mana

Mana
屬性Mana fuels your magical abilities.
1 learning point per attribute point.

Magic Circle
魔法Magic Circles signify the depth of a wizard's wisdom and knowledge in the arcane arts.
Granted and advanced through your magic guild's storyline, not bought with learning points.
學習點來自任務與擊殺。多數訓練師會要求你與其營地有相應的聲望 - 有時還需要故事進到某一章 - 才願意收你。
在哪裡找到 Corristo
戰鬥
Their stats
600
Health
60
Strength
30
Dexterity
100
Mana
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Corristo wears, with its protection on each channel. Worn armour is never dropped.
Their weapon
No signature weapon is recorded for Corristo, so the matchup below uses their stats and a typical Fire Mage weapon as a guide.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Corristo in 14 to 23 hits; they drop you in 2 to 3.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
27 to 45
per swing · 14 to 23 hits to drop
A weak-spot hit can spike higher.
Corristo's health.
Unarmed (fists) (about 60 Strength) drops you in 2 to 3 hits through your armour.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
戰利品
Confirmed drops

Fireball
Carried

Extract of Healing
Carried
x2
Extract of Magic Energy
Carried
x99
Wine
Carried
x2
Coin
Carried

Fire Mages Chambers key
Carried

Ore Nugget
Carried
x18
These are the items Corristo actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.








