Old Camp在哪裡找到 Scar
戰鬥
Their stats
Level 80+800 XP600
Health
75
Strength
55
Dexterity
200
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedScar's own protection values per damage channel - what your hits are reduced by. The Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Scar in 30 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
20
per connecting swing · 30 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Scar's health at Gothic.
Scar's Sword (75 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
戰利品
Confirmed drops

Scar's Sword
Signature weapon
315
Elixir of Healing
Carried

Crossbow of War
Carried

Bolt
Carried
x16
Ore Nugget
Carried
x25
These are the items Scar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
配音與對話
- 配音台詞
- 19
- 主角場景
- 5
- 對話主題
- 4






