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Gothic維基

派系 · 5 座營地

Gothic 1 Remake 營地與公會

屏障造就了一座監獄;囚犯們則造就了一個社會。三座大營地與零星的化外之民瓜分了礦谷 - 各有自己的法、自己的公會,以及自己的入場代價。

營地
5
人口
508
最大
Old Camp
149 個靈魂

Old Camp

Iron law under the Old Camp barons.

The largest camp in the Mining Valley. Held by ore-baron Gomez and his Heavy Mercenaries, the Old Camp trades magic ore to the King in exchange for survival supplies. Joining means swearing fealty to the barons and pulling a guard shift on the walls.

誰把持它

Citizen55
Guard55
STT18
Fire Mage5
進入營地
121 個靈魂

New Camp

The free miners who broke the King's monopoly.

A breakaway settlement founded by Lee, ex-King's General. The New Camp mines its own ore and the Water Mages hoard it for a magic ritual to break the Barrier. Templars guard the camp; Org Mercenaries patrol the road.

誰把持它

Org Mercenary54
Soldier29
Peasant28
KDW6
進入營地
104 個靈魂

Swamp Camp

The Sleeper's faithful in the wet south.

A cult settlement deep in the swamps, devoted to the Sleeper. The Gurus brew swamp-weed and worship; Templars enforce silence. They want the Barrier to fall by waking their god - not by destroying it.

誰把持它

Novice60
TPL33
GUR8
WSC2
進入營地
73 個靈魂

Old Mine

The depleted mine the barons abandoned.

The first mine - drained of ore and overrun by Minecrawlers. Still home to old prisoners and forgotten outposts. The deeper levels hide much older secrets.

誰把持它

Citizen44
Guard19
STT4
SC3
進入營地
61 個靈魂

Free Mine

Where the New Camp pulls its ore.

The independent mine the New Camp diggers work outside the Old Camp's reach. Guarded by Org Mercenaries; raided by Old Camp Guards.

誰把持它

Guard18
SFB15
Soldier15
Citizen7
進入營地

加入一座營地

一面旗幟,其餘皆關閉

三股勢力爭奪礦谷:舊營地、新營地,以及沉睡者兄弟會的沼澤營地。你可以同時對三者示好,並把每一條入會線推到極限。然而一旦你委身於其中一座,另外兩座的門便會在那次遊玩中關上。每一座都有一張你必須先贏得的首要面孔才能開始:Thorus 開啟通往舊營地的路,Lares 通往新營地,Lester 通往沼澤營地。

公會 · 20

營地內的派系

每座營地都庇護著數個公會。傭兵與法師、新手與聖殿武士、市民與不法之徒 - 礦谷各處有二十個不同的派系,各有自己的防具、自己的規矩、自己的名冊。