Чи зможеш ти подолати одного?
Це типові цифри для класу, а не одна фіксована істота. Точна сила, здоров'я й спорядження різняться від одного Water Mage до іншого, тож сприймай це радше як орієнтир для бою, ніж точні показники.
Their stats
Level 50+500 XP2,000
Health
150
Strength
150
Dexterity
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their armour
EstimatedTypical Water Mage kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
No weapon on record. They likely fight with fists or a plain camp tool.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Water Mage in 100 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
20
per connecting swing · 100 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Water Mage's health at Gothic.
Unarmed (fists) (150 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.