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WedgeNew Camp

Org Mercenary · New Camp

Wedge

Org Mercenary з New Camp. Говорить з гравцем.

Має діалогиAfterConvoyConvoyOwnershipStart
Табір
New Camp
Гільдія
Org Mercenary
Розпорядок
4

Де знайти Wedge

Location of Wedge on the overworld map

Місце

Регіон
New Camp
На верхньому світі Так

Квести

1 квест

Навчає

2 навички

Бій

Their stats

120

Health

12

Strength

50

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Wedge wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

MaceSignature
Damage
35
Damage type
Blunt
Needs Strength
27
Worth
197

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·2 to 4 hits to drop

You drop Wedge in 2 to 4 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 to 4 hits to drop

A weak-spot hit can spike higher.

Target health

Wedge's health.

Wedge's Edge armour0
Their hit on you48 to 80

Mace (about 50 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Лут

Confirmed drops

These are the items Wedge actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Голос і діалоги

Голосові репліки
55
Сцени з героєм
7
Теми діалогів
8

Розмови

6 тем
Depends. What do you wanna know?2 репліки
  1. Depends. What do you wanna know?
  2. What can you teach me?
You'd like to know that, wouldn't you! It's not too difficult to begin with.4 репліки
  1. You'd like to know that, wouldn't you! It's not too difficult to begin with.
  2. Above all, you have to make sure that your lockpick doesn't break off.
  3. If you're a little bit more patient in the future, you'll see that you won't need that many lockpicks any more!
  4. How do I get better at lockpicking?
Only when you've gained some experience can you tell when a lockpick is going to break. It makes a different sound!4 репліки
  1. Only when you've gained some experience can you tell when a lockpick is going to break. It makes a different sound!
  2. I think you have it. Learn to listen for the gentle clicking of the lock and you won't lose so many lockpicks in future.
  3. An expert in this field stands a good chance of opening a trunk without breaking his lockpick.
  4. How do I become a master lockpicker?
Very well. Pickpocketing is all about distraction. 5 реплік
  1. Very well. Pickpocketing is all about distraction.
  2. I'll teach you how to improve your skills, but it's still very likely that you'll get caught.
  3. You should only take the risk if nobody but your victim is around.
  4. Only an expert can take things from people's pockets without them noticing!
  5. I want to be an even better pickpocket.
I think you've progressed far enough to be taught the final tricks of the trade.3 репліки
  1. I think you've progressed far enough to be taught the final tricks of the trade.
  2. But you should know that even the best can get caught sometimes.
  3. Take care.
Shh ... hey, you!3 репліки
  1. Shh ... hey, you!
  2. Yes, you. Come over for a second.
  3. Who? Me?

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