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BruceNew Camp

Org Mercenary · New Camp

Bruce

Org Mercenary з New Camp. Говорить з гравцем.

Має діалогиStart
Табір
New Camp
Гільдія
Org Mercenary
Розпорядок
1

Де знайти Bruce

Location of Bruce on the overworld map

Місце

Регіон
New Camp
На верхньому світі Так

Бій

Their stats

120

Health

12

Strength

50

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Bruce wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

MaceSignature
Damage
35
Damage type
Blunt
Needs Strength
27
Worth
197

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·2 to 4 hits to drop

You drop Bruce in 2 to 4 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 to 4 hits to drop

A weak-spot hit can spike higher.

Target health

Bruce's health.

Bruce's Edge armour0
Their hit on you48 to 80

Mace (about 50 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Лут

Confirmed drops

These are the items Bruce actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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