MercanteGuru · Campo Palude
Baal Cadar
Guru del Campo Palude. Un mercante da cui comprare e a cui vendere, con 28 beni che addestra anche in Mana, Inscription.
- Campo
- Campo Palude
- Ruolo
- Guru
- In stock
- 28 beni
Compra e vende
28 beniRune e pergamene

Transform into Bloodfly
Rune e pergamene
70
Transform into Wolf
Rune e pergamene
55
Transform into Molerat
Rune e pergamene
40x2
Transform into Scavenger
Rune e pergamene
40
Fist of Wind
Rune e pergamene
35x4
Healing
Rune e pergamene
10x8
Luce
Rune e pergamene
5x10
Anelli e amuleti
Cibo e pozioni

Essence of Healing
Cibo e pozioni
25x8
Essence of Magic Energy
Cibo e pozioni
24x6
Mild Healing Herbs
Cibo e pozioni
16x12
Raven Herbs
Cibo e pozioni
13x10
Grave Moss
Cibo e pozioni
10x4
Lunanaceae
Cibo e pozioni
6x4
Solanaceae
Cibo e pozioni
6x4
Flame Thorn
Cibo e pozioni
5x6
Water
Cibo e pozioni
4x8
Hellcap
Cibo e pozioni
3x8
Libri e documenti

First circle of magic
Libri e documenti
50
Map of the Swamp Camp
Libri e documenti
40
Le mosche vampiro
Libri e documenti
40
The circle of Novices
Libri e documenti
25
I valori sono il valore base dell'oggetto in minerale - i pezzi di minerale magico che sono l'unica valuta della Colonia.
Insegna anche
2 abilitàDove trovare Baal Cadar
Combattimento
Their stats
Level 30+300 XP600
Health
70
Strength
55
Dexterity
200
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedBaal Cadar's own protection values per damage channel - what your hits are reduced by. The GUR armour above is their gear.
Their weapon
No signature weapon is recorded for Baal Cadar, so the matchup below uses their stats and a typical GUR weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Baal Cadar in 15 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
40
per connecting swing · 15 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Baal Cadar's health at Gothic.
Unarmed (fists) (70 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Bottino
Confirmed drops

Fist of Wind
Carried

Extract of Magic Energy
Carried
x4
Dreamcall
Carried
x2
Parchment
Carried
x4
These are the items Baal Cadar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


