TraderGuru · Swamp Camp
Baal Cadar
Guru of the Swamp Camp. A trader you can buy from and sell to, carrying 28 goods who also trains Mana, Rune Inscription.
- Camp
- Swamp Camp
- Role
- Guru
- In stock
- 28 goods
Buys & sells
28 goodsRunes & scrolls

Transform into Bloodfly
Runes & scrolls
70
Transform into Wolf
Runes & scrolls
55
Transform into Molerat
Runes & scrolls
40x2
Transform into Scavenger
Runes & scrolls
40
Fist of Wind
Runes & scrolls
35x4
Healing
Runes & scrolls
10x8
Light
Runes & scrolls
5x10
Rings & amulets
Food & potions

Essence of Healing
Food & potions
25x8
Essence of Magic Energy
Food & potions
24x6
Mild Healing Herbs
Food & potions
16x12
Raven Herbs
Food & potions
13x10
Grave Moss
Food & potions
10x4
Lunanaceae
Food & potions
6x4
Solanaceae
Food & potions
6x4
Flame Thorn
Food & potions
5x6
Water
Food & potions
4x8
Hellcap
Food & potions
3x8
Books & documents

First circle of magic
Books & documents
50
Map of the Swamp Camp
Books & documents
40
The Bloodflies
Books & documents
40
The circle of Novices
Books & documents
25
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency. What you actually pay or receive scales with the merchant's margin and your standing.
Also teaches
2 skillsWhere to find Baal Cadar
Combat
Their stats
300
Health
30
Strength
70
Dexterity
Base attributes at Gothic (Standard) difficulty.
Typical GUR armour
Not confirmedTypical GUR kit, shown as a guide. The exact armour varies from one GUR to the next, so treat these as a rough guide.
Their weapon
No signature weapon is recorded for Baal Cadar, so the matchup below uses their stats and a typical GUR weapon as a guide.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Baal Cadar in 5 to 9 hits; they drop you in 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 5 to 9 hits to drop
A weak-spot hit can spike higher.
Baal Cadar's health.
Unarmed (fists) (about 70 Dexterity) drops you in 2 hits through your armour.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.
Loot
Confirmed drops

Extract of Magic Energy
Carried
x4
Dreamcall
Carried
x2
Parchment
Carried
x4
These are the items Baal Cadar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


