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Lares 训练师

Mercenary · New Camp

Lares

New Camp的Mercenary。在此花费你的学习点来研习Dexterity, Strength。

营地
New Camp
身份
Mercenary
教授
2 项技能

教授

2 项技能

学习点来自任务与击杀。大多数训练师在收你为徒前,要求你与其营地有恰当的声望——有时还要推进到某个剧情章节。

在哪里找到 Lares

Location of Lares on the overworld map

地点

营地
New Camp
在主世界

战斗

Their stats

200

Health

20

Strength

150

Dexterity

2,000

Mana

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Lares wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Lares' AxeSignature
Damage
65
Damage type
Edge
Needs Strength
52
Worth
224

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·4 to 6 hits to drop

You drop Lares in 4 to 6 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 4 to 6 hits to drop

A weak-spot hit can spike higher.

Target health

Lares's health.

Lares's Edge armour0
Their hit on you126 to 210

Lares' Axe (about 150 Dexterity) drops you in 1 hit through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

战利品

Confirmed drops

These are the items Lares actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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